Add averaging to wake threshold. Makes it take more then just a "flick" to turn on

This commit is contained in:
Tim Keller 2021-09-27 03:30:49 +00:00
parent 3ebf002f9d
commit 6d74820698
3 changed files with 7 additions and 3 deletions

View file

@ -50,7 +50,10 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
auto diff = xTaskGetTickCount() - lastShakeTime;
lastShakeTime = xTaskGetTickCount();
int32_t speed = std::abs(y + z - lastYForShake - lastZForShake) / diff * 10;
if (speed > thresh) {
//(.2 * speed) + ((1 - .2) * accumulatedspeed);
//implemented without floats as .25Alpha
accumulatedspeed = (speed/4) + ((accumulatedspeed/4)*3);
if (accumulatedspeed > thresh) {
wake = true;
}
lastXForShake = x;

View file

@ -65,6 +65,7 @@ namespace Pinetime {
int16_t lastXForShake = 0;
int16_t lastYForShake = 0;
int16_t lastZForShake = 0;
int32_t accumulatedspeed = 0;
uint32_t lastShakeTime = 0;
};
}

View file

@ -173,7 +173,7 @@ namespace Pinetime {
private:
Pinetime::Controllers::FS& fs;
static constexpr uint32_t settingsVersion = 0x0004;
static constexpr uint32_t settingsVersion = 0x0003;
struct SettingsData {
uint32_t version = settingsVersion;
uint32_t stepsGoal = 10000;
@ -187,7 +187,7 @@ namespace Pinetime {
PineTimeStyle PTS;
std::bitset<4> wakeUpMode {0};
uint16_t shakeWakeThreshold = 300;
uint16_t shakeWakeThreshold = 150;
Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
};