TimerController: Rename to Timer

This commit is contained in:
Riku Isokoski 2023-04-11 12:18:49 +03:00
parent 661ffbeb1e
commit 40f7e1c7be
7 changed files with 26 additions and 26 deletions

View file

@ -472,7 +472,7 @@ list(APPEND SOURCE_FILES
components/firmwarevalidator/FirmwareValidator.cpp
components/motor/MotorController.cpp
components/settings/Settings.cpp
components/timer/TimerController.cpp
components/timer/Timer.cpp
components/alarm/AlarmController.cpp
components/fs/FS.cpp
drivers/Cst816s.cpp
@ -537,7 +537,7 @@ list(APPEND RECOVERY_SOURCE_FILES
components/ble/MotionService.cpp
components/firmwarevalidator/FirmwareValidator.cpp
components/settings/Settings.cpp
components/timer/TimerController.cpp
components/timer/Timer.cpp
components/alarm/AlarmController.cpp
drivers/Cst816s.cpp
FreeRTOS/port.c
@ -653,7 +653,7 @@ set(INCLUDE_FILES
components/ble/MotionService.h
components/ble/weather/WeatherService.h
components/settings/Settings.h
components/timer/TimerController.h
components/timer/Timer.h
components/alarm/AlarmController.h
drivers/Cst816s.h
FreeRTOS/portmacro.h

View file

@ -1,17 +1,17 @@
#include "components/timer/TimerController.h"
#include "components/timer/Timer.h"
using namespace Pinetime::Controllers;
TimerController::TimerController(void* const timerData, TimerCallbackFunction_t timerCallbackFunction) {
Timer::Timer(void* const timerData, TimerCallbackFunction_t timerCallbackFunction) {
timer = xTimerCreate("Timer", 1, pdFALSE, timerData, timerCallbackFunction);
}
void TimerController::StartTimer(std::chrono::milliseconds duration) {
void Timer::StartTimer(std::chrono::milliseconds duration) {
xTimerChangePeriod(timer, pdMS_TO_TICKS(duration.count()), 0);
xTimerStart(timer, 0);
}
std::chrono::milliseconds TimerController::GetTimeRemaining() {
std::chrono::milliseconds Timer::GetTimeRemaining() {
if (IsRunning()) {
TickType_t remainingTime = xTimerGetExpiryTime(timer) - xTaskGetTickCount();
return std::chrono::milliseconds(remainingTime * 1000 / configTICK_RATE_HZ);
@ -19,10 +19,10 @@ std::chrono::milliseconds TimerController::GetTimeRemaining() {
return std::chrono::milliseconds(0);
}
void TimerController::StopTimer() {
void Timer::StopTimer() {
xTimerStop(timer, 0);
}
bool TimerController::IsRunning() {
bool Timer::IsRunning() {
return (xTimerIsTimerActive(timer) == pdTRUE);
}

View file

@ -7,9 +7,9 @@
namespace Pinetime {
namespace Controllers {
class TimerController {
class Timer {
public:
TimerController(void* timerData, TimerCallbackFunction_t timerCallbackFunction);
Timer(void* timerData, TimerCallbackFunction_t timerCallbackFunction);
void StartTimer(std::chrono::milliseconds duration);

View file

@ -95,7 +95,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
touchHandler {touchHandler},
filesystem {filesystem},
lvgl {lcd, filesystem},
timerController(this, TimerCallback) {
timer(this, TimerCallback) {
}
void DisplayApp::Start(System::BootErrors error) {
@ -452,7 +452,7 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
Screens::Notifications::Modes::Preview);
break;
case Apps::Timer:
currentScreen = std::make_unique<Screens::Timer>(timerController);
currentScreen = std::make_unique<Screens::Timer>(timer);
break;
case Apps::Alarm:
currentScreen = std::make_unique<Screens::Alarm>(alarmController, settingsController.GetClockType(), *systemTask, motorController);

View file

@ -12,7 +12,7 @@
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "components/timer/TimerController.h"
#include "components/timer/Timer.h"
#include "components/alarm/AlarmController.h"
#include "touchhandler/TouchHandler.h"
@ -94,7 +94,7 @@ namespace Pinetime {
Pinetime::Controllers::FirmwareValidator validator;
Pinetime::Components::LittleVgl lvgl;
Pinetime::Controllers::TimerController timerController;
Pinetime::Controllers::Timer timer;
TaskHandle_t taskHandle;

View file

@ -17,7 +17,7 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
}
}
Timer::Timer(Controllers::TimerController& timerController) : timerController {timerController} {
Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
@ -85,7 +85,7 @@ void Timer::MaskReset() {
buttonPressing = false;
// A click event is processed before a release event,
// so the release event would override the "Pause" text without this check
if (!timerController.IsRunning()) {
if (!timer.IsRunning()) {
lv_label_set_text_static(txtPlayPause, "Start");
}
maskPosition = 0;
@ -103,8 +103,8 @@ void Timer::UpdateMask() {
}
void Timer::Refresh() {
if (timerController.IsRunning()) {
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
if (timer.IsRunning()) {
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
minuteCounter.SetValue(secondsRemaining.count() / 60);
secondCounter.SetValue(secondsRemaining.count() % 60);
} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
@ -132,15 +132,15 @@ void Timer::SetTimerStopped() {
}
void Timer::ToggleRunning() {
if (timerController.IsRunning()) {
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
if (timer.IsRunning()) {
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
minuteCounter.SetValue(secondsRemaining.count() / 60);
secondCounter.SetValue(secondsRemaining.count() % 60);
timerController.StopTimer();
timer.StopTimer();
SetTimerStopped();
} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
auto timerDuration = std::chrono::minutes(minuteCounter.GetValue()) + std::chrono::seconds(secondCounter.GetValue());
timerController.StartTimer(timerDuration);
timer.StartTimer(timerDuration);
Refresh();
SetTimerRunning();
}

View file

@ -7,12 +7,12 @@
#include "displayapp/widgets/Counter.h"
#include <lvgl/lvgl.h>
#include "components/timer/TimerController.h"
#include "components/timer/Timer.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
Timer(Controllers::TimerController& timerController);
Timer(Controllers::Timer& timerController);
~Timer() override;
void Refresh() override;
void Reset();
@ -24,7 +24,7 @@ namespace Pinetime::Applications::Screens {
void SetTimerRunning();
void SetTimerStopped();
void UpdateMask();
Controllers::TimerController& timerController;
Controllers::Timer& timer;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;