mirror of
https://github.com/InfiniTimeOrg/InfiniTime.git
synced 2024-10-22 15:11:51 +02:00
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5 commits
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acad6f12f1
Author | SHA1 | Date | |
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acad6f12f1 | |||
8598142c27 | |||
be991bf84f | |||
f1020d7eb7 | |||
de5b39236d |
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -4,9 +4,6 @@
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[submodule "src/libs/littlefs"]
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path = src/libs/littlefs
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url = https://github.com/littlefs-project/littlefs.git
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[submodule "src/libs/QCBOR"]
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path = src/libs/QCBOR
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url = https://github.com/laurencelundblade/QCBOR.git
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[submodule "src/libs/arduinoFFT"]
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path = src/libs/arduinoFFT
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url = https://github.com/kosme/arduinoFFT.git
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@ -397,6 +397,7 @@ list(APPEND SOURCE_FILES
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displayapp/screens/Alarm.cpp
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displayapp/screens/Styles.cpp
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displayapp/screens/WeatherSymbols.cpp
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displayapp/screens/TicTacToe.cpp
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displayapp/Colors.cpp
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displayapp/widgets/Counter.cpp
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displayapp/widgets/PageIndicator.cpp
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@ -1132,4 +1133,3 @@ endif()
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if(BUILD_RESOURCES)
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add_subdirectory(resources)
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endif()
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@ -29,6 +29,7 @@
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#include "displayapp/screens/Dice.h"
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#include "displayapp/screens/Weather.h"
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#include "displayapp/screens/PassKey.h"
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#include "displayapp/screens/TicTacToe.h"
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#include "displayapp/screens/Error.h"
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#include "drivers/Cst816s.h"
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@ -30,6 +30,7 @@ namespace Pinetime {
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Dice,
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Weather,
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PassKey,
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TicTacToe,
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QuickSettings,
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Settings,
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SettingWatchFace,
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@ -14,6 +14,7 @@ else ()
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Metronome")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Navigation")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::TicTacToe")
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#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Motion")
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set(USERAPP_TYPES "${DEFAULT_USER_APP_TYPES}" CACHE STRING "List of user apps to build into the firmware")
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endif ()
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@ -7,7 +7,7 @@
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},
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{
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"file": "FontAwesome5-Solid+Brands+Regular.woff",
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"range": "0xf294, 0xf242, 0xf54b, 0xf21e, 0xf1e6, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024, 0xf252, 0xf569, 0xf06e, 0xf015, 0xf00c, 0xf0f3, 0xf522, 0xf743"
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"range": "0xf294, 0xf242, 0xf54b, 0xf21e, 0xf1e6, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024, 0xf252, 0xf569, 0xf06e, 0xf015, 0xf00c, 0xf0f3, 0xf522, 0xf743, 0xf00d"
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}
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],
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"bpp": 1,
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@ -39,6 +39,7 @@ namespace Pinetime {
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static constexpr const char* eye = "\xEF\x81\xAE";
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static constexpr const char* home = "\xEF\x80\x95";
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static constexpr const char* sleep = "\xEE\xBD\x84";
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static constexpr const char* times = "\xEF\x80\x8D ";
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// fontawesome_weathericons.c
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// static constexpr const char* sun = "\xEF\x86\x85";
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178
src/displayapp/screens/TicTacToe.cpp
Normal file
178
src/displayapp/screens/TicTacToe.cpp
Normal file
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@ -0,0 +1,178 @@
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#include "displayapp/screens/TicTacToe.h"
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#include <nrf_log.h>
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using namespace Pinetime::Applications::Screens;
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TicTacToe::TicTacToe() {
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lv_style_init(&cellStyle);
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lv_style_set_border_color(&cellStyle, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_style_set_border_width(&cellStyle, LV_STATE_DEFAULT, 4);
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lv_style_set_bg_color(&cellStyle, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_style_set_pad_top(&cellStyle, LV_STATE_DEFAULT, 28);
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lv_style_set_pad_bottom(&cellStyle, LV_STATE_DEFAULT, 28);
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lv_style_set_border_side(&cellStyle, LV_STATE_DEFAULT, LV_BORDER_SIDE_FULL);
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playField = lv_table_create(lv_scr_act(), NULL);
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lv_table_set_col_cnt(playField, 3);
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lv_table_set_row_cnt(playField, 3);
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lv_obj_set_event_cb(playField, this->pressCallback);
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lv_obj_add_style(playField, LV_TABLE_PART_CELL1, &cellStyle);
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for (uint8_t column = 0; column < 3; column++) {
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lv_table_set_col_width(playField, column, LV_HOR_RES / 3);
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}
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for (uint8_t column = 0; column < 3; column++) {
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for (uint8_t row = 0; row < 3; row++) {
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lv_table_set_cell_align(playField, column, row, LV_LABEL_ALIGN_CENTER);
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}
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}
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lv_obj_align(playField, NULL, LV_ALIGN_CENTER, 0, 0);
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playField->user_data = this;
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}
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bool TicTacToe::checkCellValue(uint16_t column, uint16_t row, PlayerType player) {
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const char* cell_content = lv_table_get_cell_value(this->playField, column, row);
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if (strlen(cell_content) == 0 || this->charToPlayer(cell_content[0]) != player) {
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return false;
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}
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return true;
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}
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void TicTacToe::pressCallback(lv_obj_t* obj, lv_event_t event) {
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if (event == LV_EVENT_PRESSED) {
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TicTacToe* tic_tac_toe = static_cast<TicTacToe*>(obj->user_data);
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uint16_t column, row;
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lv_res_t result = lv_table_get_pressed_cell(tic_tac_toe->playField, &column, &row);
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if (result == LV_RES_INV) {
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return;
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}
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const char* cellContent = lv_table_get_cell_value(tic_tac_toe->playField, column, row);
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if (strlen(cellContent) != 0) {
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return;
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}
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if (tic_tac_toe->currentPlayer == PlayerType::X) {
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lv_table_set_cell_value(tic_tac_toe->playField, column, row, "X");
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tic_tac_toe->currentPlayer = PlayerType::O;
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} else {
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lv_table_set_cell_value(tic_tac_toe->playField, column, row, "O");
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tic_tac_toe->currentPlayer = PlayerType::X;
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}
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PlayerType hasWon = tic_tac_toe->hasWon();
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if (hasWon != PlayerType::UNKNOWN) {
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tic_tac_toe->showWin(hasWon);
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} else if (tic_tac_toe->hasEnded()) {
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tic_tac_toe->showDraw();
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}
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}
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}
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bool TicTacToe::checkPath(uint16_t startColumn, uint16_t startRow, uint16_t endColumn, uint16_t endRow, PlayerType player) {
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for (uint16_t column = startColumn; column <= endColumn; column++) {
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for (uint16_t row = startRow; row <= endRow; row++) {
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if (!this->checkCellValue(column, row, player)) {
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return false;
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}
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}
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}
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return true;
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}
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bool TicTacToe::checkPlayer(PlayerType player) {
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// Check Rows
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for (uint8_t row = 0; row <= 2; row++) {
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if (this->checkPath(0, row, 2, row, player)) {
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return true;
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}
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}
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// Check Columns
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for (uint8_t column = 0; column <= 2; column++) {
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if (this->checkPath(column, 0, column, 2, player)) {
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return true;
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}
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}
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// Check Diagonal
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return this->checkDiagonal(player);
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}
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bool TicTacToe::checkDiagonal(PlayerType player) {
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uint16_t row = 0;
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bool won = true;
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// Top-Left to Bottom-Right
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for (uint16_t column = 0; column <= 2; column++) {
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if (!this->checkCellValue(column, row, player)) {
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won = false;
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break;
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}
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row++;
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}
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if(won) {
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return true;
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}
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// Top-Right to Bottom-Left
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row = 2;
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for (uint16_t column = 0; column <= 2; column++) {
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if (!this->checkCellValue(column, row, player)) {
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return false;
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}
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row--;
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}
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return true;
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}
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TicTacToe::PlayerType TicTacToe::hasWon() {
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if (this->checkPlayer(PlayerType::X)) {
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return PlayerType::X;
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} else if (this->checkPlayer(PlayerType::O)) {
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return PlayerType::O;
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}
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return PlayerType::UNKNOWN;
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}
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bool TicTacToe::hasEnded() {
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for (uint16_t column = 0; column < 3; column++) {
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for (uint16_t row = 0; row < 3; row++) {
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const char* cellContent = lv_table_get_cell_value(this->playField, column, row);
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if (strlen(cellContent) == 0) {
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return false;
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}
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}
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}
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return true;
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}
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lv_obj_t* TicTacToe::createLabel(int16_t x_offset) {
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lv_obj_clean(lv_scr_act());
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_width(label, LV_HOR_RES);
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lv_obj_set_height(label, LV_VER_RES);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, x_offset, 0);
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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return label;
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}
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void TicTacToe::showDraw() {
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lv_obj_t* label = this->createLabel(-30);
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lv_label_set_text_static(label, "Draw !!!");
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}
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void TicTacToe::showWin(PlayerType player) {
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lv_obj_t* label = this->createLabel(-32);
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lv_label_set_text_fmt(label, "%c Won !!!", player);
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}
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TicTacToe::~TicTacToe() {
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lv_style_reset(&cellStyle);
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lv_obj_clean(lv_scr_act());
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}
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63
src/displayapp/screens/TicTacToe.h
Normal file
63
src/displayapp/screens/TicTacToe.h
Normal file
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@ -0,0 +1,63 @@
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#pragma once
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#include "displayapp/apps/Apps.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class TicTacToe : public Screen {
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public:
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enum class PlayerType : unsigned char { X = 'X', O = 'O', UNKNOWN = 0x00 };
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explicit TicTacToe();
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~TicTacToe() override;
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private:
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lv_style_t cellStyle;
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lv_obj_t* playField;
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PlayerType currentPlayer = PlayerType::X;
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bool checkPath(uint16_t startX, uint16_t startY, uint16_t endX, uint16_t endY, PlayerType to_check);
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bool checkDiagonal(PlayerType to_check);
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bool checkPlayer(PlayerType to_check);
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bool checkCellValue(uint16_t x, uint16_t y, PlayerType player);
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lv_obj_t* createLabel(int16_t x_offset);
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void showWin(PlayerType player);
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void showDraw();
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PlayerType hasWon();
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bool hasEnded();
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PlayerType charToPlayer(char inp) {
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switch (inp) {
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case 'X':
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return PlayerType::X;
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case 'O':
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return PlayerType::O;
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default:
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return PlayerType::UNKNOWN;
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}
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}
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static void pressCallback(lv_obj_t* obj, lv_event_t event);
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};
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}
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template <>
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struct AppTraits<Apps::TicTacToe> {
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static constexpr Apps app = Apps::TicTacToe;
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static constexpr const char* icon = Screens::Symbols::times;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::TicTacToe();
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}
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};
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}
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}
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@ -1 +0,0 @@
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Subproject commit 56b17bf9f74096774944bcac0829adcd887d391e
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Reference in a new issue