From 70bddcf318b5ffbe45916c09178d59edc4f08f2d Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Sat, 4 May 2024 01:58:37 +0200 Subject: [PATCH] Fix wrong name for bone override interpolation field --- src/script/lua_api/l_object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 5e2e6607c..bc5ddba5c 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -604,7 +604,7 @@ int ObjectRef::l_set_bone_override(lua_State *L) prop.absolute = lua_toboolean(L, -1); lua_pop(L, 1); - lua_getfield(L, -1, "interpolate"); + lua_getfield(L, -1, "interpolation"); if (lua_isnumber(L, -1)) prop.interp_timer = lua_tonumber(L, -1); lua_pop(L, 1); @@ -655,7 +655,7 @@ static void push_bone_override(lua_State *L, const BoneOverride &props) push_v3f(L, vec); lua_setfield(L, -2, "vec"); lua_pushnumber(L, prop.interp_timer); - lua_setfield(L, -2, "interpolate"); + lua_setfield(L, -2, "interpolation"); lua_pushboolean(L, prop.absolute); lua_setfield(L, -2, "absolute"); lua_setfield(L, -2, name);