Commit graph

4 commits

Author SHA1 Message Date
RealBadAngel 6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel 0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
RealBadAngel dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
RealBadAngel 2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
Renamed from client/shaders/test_shader_1/opengl_vertex.glsl (Browse further)