Commit graph

12 commits

Author SHA1 Message Date
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola 62f7f72d20 Move default_treeprop.png to treeprop.png 2011-12-04 00:40:04 +02:00
Perttu Ahola 6a5829788e Even more texture fixing 2011-12-03 22:33:22 +02:00
Perttu Ahola 03074cd23e Rename lump_of_* to *_lump 2011-12-03 22:31:12 +02:00
Perttu Ahola fd1ef11617 More texture naming fixes 2011-12-03 21:22:29 +02:00
Perttu Ahola 9fa567a6ce Rename textures of default mod 2011-12-03 21:10:02 +02:00
Perttu Ahola fc6c00cbe1 Remove iron apple from default 2011-12-03 20:31:41 +02:00
Perttu Ahola ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola 026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola 2f2392f783 Improve glass 2011-11-29 19:13:45 +02:00
Perttu Ahola e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00