Commit graph

  • ac4f13e78f
    Add minetest.get_gen_notify to mapgen env (#14568) sfan5 2024-04-30 13:50:18 +0200
  • 2bdd0a6bdb
    Add physics overrides for walk speed and Fast Mode (#14475) grorp 2024-04-30 13:50:01 +0200
  • c044a3c1ca
    Client: fix unknown texture upon shift-move to full inventory list (#14586) SmallJoker 2024-04-28 19:45:09 +0200
  • 72cb4e9bea
    Allow nil puncher in object:punch (#14319) sfence 2024-04-28 17:55:04 +0200
  • fc0ac64277 Fix build errors with curl disabled sfan5 2024-04-28 12:31:15 +0200
  • df4c9e2903 Revert "Clean up some getServer() unsafety" sfan5 2024-04-28 00:24:22 +0200
  • 73dbd2f0ab
    Smooth scrolling (#14562) grorp 2024-04-28 00:14:31 +0200
  • 05d5dc4cec
    Fix InvRef bugs and add unit tests (#14591) OgelGames 2024-04-28 08:13:44 +1000
  • 815b5cb086
    Translation updater: Add comment propagation (#14416) Muhammad Rifqi Priyo Susanto 2024-04-28 05:12:30 +0700
  • 0837d674eb
    Fix set_fov-induced grayscreen Lars Müller 2024-04-28 00:12:15 +0200
  • a7bde8e523
    Hide internal detached inventory functions (#14594) OgelGames 2024-04-28 08:07:45 +1000
  • c63c05b141
    Fix crash when player leaves before breath removal job LoneWolfHT 2024-04-24 13:32:07 -0700
  • 12ccbe6f12 Amend profiling documentation sfan5 2024-04-24 14:50:05 +0200
  • be540043ee
    Do not make inventory_items_animations setting static thread_local (#14573) Muhammad Rifqi Priyo Susanto 2024-04-24 09:00:04 +0700
  • de8d80dee0
    Fix MSVC warning C4172 in ModifySafeMap::get (#14576) JosiahWI 2024-04-23 12:04:26 -0500
  • 98fd5bd453
    Formalize OS support policy (#14556) sfan5 2024-04-23 19:03:58 +0200
  • 15b569fb71
    Remove unnecessary copy of a big data structure cosin15 2024-04-23 19:03:50 +0200
  • 58eccc7a2a Clean up some getServer() unsafety sfan5 2024-04-20 19:11:50 +0200
  • e39e47b21f Reduce needless copying of KeyPress sfan5 2024-04-20 18:52:52 +0200
  • e7f6e7d7b6 Fix Irrlicht log events not being passed through sfan5 2024-04-20 15:43:34 +0200
  • af27d97003 Log delays introduced by SDL_PollEvent sfan5 2024-04-20 15:42:25 +0200
  • c8e46749a4 Change some profiler values to microseconds sfan5 2024-04-20 15:11:25 +0200
  • eb432d3da0
    Fix some Game members not being freed after some startup errors (#14561) grorp 2024-04-21 15:52:46 +0200
  • 4ab3c54f5b
    Basic tablet/phone/watch autodetection (#14400) David Heidelberg 2024-04-21 15:51:58 +0200
  • de1d8ec070
    Do not link /latomic on MSVC (#14564) JosiahWI 2024-04-20 13:37:46 -0500
  • c8a41409d9
    HUD: Text element color support (#14558) SmallJoker 2024-04-20 20:36:44 +0200
  • d2a089ffd9 Remove <ctgmath> include from particles.h Josiah VanderZee 2024-04-20 10:33:36 -0500
  • 3bd5169aee Fix profiler assertion failures sfan5 2024-04-20 14:32:35 +0200
  • b7887a339d mod_translation_updater.py: fix @n being incorrectly rejected sfan5 2024-04-20 13:42:00 +0200
  • 1b89d4d541 Simplify getBlockNodeIdMapping sfan5 2024-04-11 17:23:20 +0200
  • d8190e1c5f Some globals (un-)init fixes sfan5 2024-04-11 13:54:09 +0200
  • 2af5191070 Optimize MapNode::serializeBulk sfan5 2024-04-10 23:28:03 +0200
  • 4027e08cc8 Print profiler at end of session sfan5 2024-04-11 12:42:12 +0200
  • 72eeb9fecb Refactor profiler and related classes sfan5 2024-04-10 23:56:34 +0200
  • 5a07f5a652
    Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555) DS 2024-04-20 13:03:34 +0200
  • d767ab0890 Add runtime test to mingw CI sfan5 2024-04-15 17:08:42 +0200
  • df2fd399df Fix missing DLLs in Windows build sfan5 2024-04-15 16:16:15 +0200
  • f2b5c35fa2
    TouchScreenGUI dehardcoding refactor (#14472) grorp 2024-04-17 15:59:52 +0200
  • b2057a5da7
    Hypertext: Fix missing space after single letter word (#14551) rubenwardy 2024-04-16 08:48:16 +0100
  • 38cacfa577 Try to fix macro definition order problem with OpenGL code sfan5 2024-04-15 19:27:05 +0200
  • 13e271c6cb Improve error checks in COpenGL3DriverBase sfan5 2024-04-12 12:18:41 +0200
  • 7a6ca85081 Expose OpenGL debugging as a normal setting sfan5 2024-04-12 11:38:30 +0200
  • ecfe9c5c2f lua_api: Clarify some environment API functions sfan5 2024-04-13 13:50:05 +0200
  • 9f263319ca
    Fix 4dir nodebox sometimes not rendering face (#14533) Wuzzy 2024-04-14 11:57:13 +0200
  • 00ef597639
    CI: Pin CMake to 3.28 because of regression in 3.29.1 paradust7 2024-04-12 07:34:05 -0700
  • 30e280b694 Use MT's string conversion inside Irrlicht sfan5 2024-04-06 12:42:44 +0200
  • b9adf244e5 Simplify Irrlicht CMake for static linking sfan5 2024-04-06 12:53:24 +0200
  • 8a5e49c856
    Refactor builtin HUD (#14346) cx384 2024-04-10 11:43:15 +0200
  • 284f6d3682
    Refactor ContentDB integration (#14507) rubenwardy 2024-04-09 21:18:40 +0200
  • cc1bfc6d03 Improve SDL GL fallback code Gregor Parzefall 2024-04-04 19:54:12 +0200
  • 07fdf7158d Migrate the Android port to SDL2 Gregor Parzefall 2024-03-25 23:06:51 +0100
  • fca60e2a41 Add SDL2 Java code Gregor Parzefall 2024-03-27 18:45:36 +0100
  • e12db0c182
    Sounds: Queue more than two buffers if pitch is high (#14515) DS 2024-04-07 22:06:34 +0200
  • 1d673ce075
    Print filenames in irrlicht png warnings (#14525) DS 2024-04-07 22:06:13 +0200
  • 7e4462e0ac Better handling of temporary folders sfan5 2024-04-05 15:55:54 +0200
  • f87994edc7 Use better randomseed for Lua too sfan5 2024-04-05 15:34:52 +0200
  • ef0c19477c Fix HAVE_RECENT_LJ false-positives sfan5 2024-04-05 14:11:49 +0200
  • 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 grorp 2024-04-05 17:07:07 +0200
  • 2d8e4df7bc
    Allow optional actor ObjectRef value in node interaction calls (#14505) 1F616EMO~nya 2024-04-05 19:00:50 +0800
  • 4e1679d2a2
    Keep empty servers at bottom of list (#14511) sfan5 2024-04-05 13:00:34 +0200
  • fd8e02195e Fix local server startup and shutdown blocking the main thread Gregor Parzefall 2024-04-02 14:57:25 +0200
  • b2982a6f14 Fix all cached media being loaded at once on the main thread Gregor Parzefall 2024-04-02 09:39:44 +0200
  • a9a0f1e129
    Fix GLES shader precision issues (#14516) sfan5 2024-04-05 13:00:10 +0200
  • 0ea1ec31fc
    Misc. doc things (#14509) Lars Müller 2024-04-03 14:24:15 +0200
  • f8bff346f4
    Batched rendering of particles (#14489) sfan5 2024-04-03 13:56:49 +0200
  • ff88ed7c75 Add symlink for Irrlicht shaders sfan5 2024-04-02 21:26:55 +0200
  • 57a737c417 Improve logging of driver probing sfan5 2024-04-02 21:25:46 +0200
  • eb8785a209 Fix segfault if SDL GL context fails sfan5 2024-04-02 21:25:32 +0200
  • d4b10db998 Add LF config to .gitattributes cx384 2024-03-23 17:56:54 +0100
  • 3a35db6e67 Turn dos files into unix files cx384 2024-03-22 00:46:19 +0100
  • e79587c934 Add shorthand form for touch_interaction Gregor Parzefall 2024-02-04 19:13:29 +0100
  • 8935f2af3c Make long tap delay customizable and change default to 400ms Gregor Parzefall 2024-03-24 21:55:39 +0100
  • 517f1602aa Re-add "long tap to punch" as a client-side setting Gregor Parzefall 2024-03-24 22:35:55 +0100
  • e8a8525bcd
    Fix path splitting in translation updater script Muhammad Rifqi Priyo Susanto 2024-03-30 17:08:18 +0700
  • 6e3246c5fd
    Limit crosshair scaling to integer multiples to avoid distortion (#14501) grorp 2024-03-30 11:07:36 +0100
  • 97066bf795 Sanity-check reliable packet size at earlier point sfan5 2024-03-23 17:16:21 +0100
  • 5df60d85f7 Cache iconv context per-thread sfan5 2024-03-24 19:53:54 +0100
  • 008d6be900 Rework iconv encoding detection sfan5 2024-03-16 15:10:11 +0100
  • d1a1aed23e Reduce unnecessary include in serialize.h sfan5 2024-03-16 15:07:18 +0100
  • 673d2499e8 Refactor texturepaths.cpp and SourceImageCache cx384 2024-03-17 15:04:40 +0100
  • 6ac053bbaa Extract image generation/cache from texturesource.cpp cx384 2024-03-17 14:09:25 +0100
  • 6c6e48f006
    Move values the mainmenu caches to dedicated files (#14433) sfan5 2024-03-30 11:06:28 +0100
  • bb6782ca58
    Add repeat_dig_time setting (#14295) Elias Åström 2024-03-30 11:05:58 +0100
  • d307d01b18 Fix tests that rely on UTF-8 literals sfan5 2024-03-24 10:33:41 +0100
  • 08284e420d
    Disable default password check in single player (#14493) src-tinkerer 2024-03-27 21:46:41 +0000
  • d53ef90a73 Remove Irrlicht versioning sfan5 2024-03-27 12:00:39 +0100
  • b487341c32
    Deprecate writing to mod directories (#14486) rubenwardy 2024-03-27 18:32:05 +0000
  • 6a7a613741 Update the CI run with multiplayer tests sfan5 2024-03-21 23:54:28 +0100
  • 9cee9bc279 Build with the imported IrrlichtMt at irr Desour 2024-03-21 20:43:20 +0100
  • f638482fba Copy irrlichtmt to <root>/irr/ import 2024-03-21 20:13:15 +0100
  • a7908da968
    Replace antipattern translation example in lua_api.md (#14482) grorp 2024-03-24 18:56:41 +0100
  • 20bfaba0b7
    Update docs to allow non-liquid nodes to use "liquid" drawtype Elias Åström 2024-03-24 18:56:29 +0100
  • 5a27c05b6a
    Docker image workflow (publish on ghcr.io) (#14230) AFCMS 2024-03-24 18:54:09 +0100
  • 24cc33e704
    Add button_url[] and hypertext element to allow mods to open web pages (#13825) rubenwardy 2024-03-24 17:19:23 +0000
  • 6c4a110679
    Add world-independent storage directory for mods (#12315) rubenwardy 2024-03-24 17:18:58 +0000
  • b42b03bc40 Restrict lua_api_deploy workflow to main repo sfan5 2024-03-24 11:50:41 +0100
  • 5727d74d37 Avoid including client headers on server builds sfan5 2024-03-17 22:55:37 +0100
  • bc4ab8b99e General code refactoring/improvements in server, treegen and connection sfan5 2024-03-12 14:13:24 +0100
  • 24f2c38093 Split internal parts from connection.h sfan5 2024-03-07 15:10:52 +0100
  • dfba79f8ff Split servermap.cpp/h off from map.cpp/h sfan5 2024-03-06 21:04:57 +0100