minetest/src
2011-05-18 16:48:27 +01:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
activeobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
client.cpp Removed a single outdated comment in client.cpp 2011-05-09 16:39:37 +03:00
client.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
clientobject.cpp Set oerkki1 to not be drawn in completely dark 2011-04-25 11:55:40 +03:00
clientobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
clientserver.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
clouds.cpp random comment updates 2011-04-30 02:12:32 +03:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in cleaning notes and stuff 2011-04-06 11:34:41 +03:00
CMakeLists.txt Improved server commands and added player permissions. 2011-05-16 10:41:19 +01:00
collision.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
collision.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
common_irrlicht.h random comment updates 2011-04-30 02:12:32 +03:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
connection.h Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
constants.h mapgen work-in-progress 2011-03-02 02:00:11 +02:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
environment.cpp random comment updates 2011-04-30 02:12:32 +03:00
environment.h random comment updates 2011-04-30 02:12:32 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp fixed an "unused variable" warning 2011-05-15 13:07:53 +03:00
game.h Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiFurnaceMenu.cpp forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
guiFurnaceMenu.h forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
guiInventoryMenu.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
guiInventoryMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
guiMainMenu.cpp updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
guiMainMenu.h updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
guiMessageMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
guiPauseMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
inventory.h Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
keycode.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
keycode.h added missing #ifndef KEYCODE_HEADER to keycode.h 2011-05-15 13:06:46 +03:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp removed unnecessary comment 2011-05-14 15:44:27 +03:00
main.h Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
map.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
map.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
mapblock.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
mapblock.h implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00
mapblockobject.cpp Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
mapblockobject.h fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
mapchunk.h Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
mapnode.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
mapnode.h Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
mapsector.cpp mapgen stuff 2011-02-05 14:55:16 +02:00
mapsector.h mapgen stuff 2011-02-05 14:55:16 +02:00
materials.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp fully working i guess 2011-02-11 19:55:42 +02:00
mineral.h fully working i guess 2011-02-11 19:55:42 +02:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
nodemetadata.h new object system 2011-04-10 04:15:10 +03:00
noise.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
noise.h tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
player.cpp Fixed two compiler warnings 2011-05-16 19:54:08 +03:00
player.h Privileges to/from string conversion functions standalone, not static members 2011-05-16 16:13:17 +01:00
porting.cpp Get rid of ignored return value warning 2011-05-16 21:57:36 +01:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
serialization.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
serialization.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
server.cpp Restored the auto-admin powers of the local user (via name= in the config) 2011-05-16 18:26:37 +01:00
server.h Improved server commands and added player permissions. 2011-05-16 10:41:19 +01:00
servercommand.cpp Restored the auto-admin powers of the local user (via name= in the config) 2011-05-16 18:26:37 +01:00
servercommand.h Restored the auto-admin powers of the local user (via name= in the config) 2011-05-16 18:26:37 +01:00
servermain.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
serverobject.cpp updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
serverobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
texture.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
tile.h Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
utility.cpp Fixed viewing range stuff a bit (now it works better with very low ranges) 2011-05-06 16:58:06 +03:00
utility.h Improved server commands and added player permissions. 2011-05-16 10:41:19 +01:00
voxel.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
voxel.h fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00