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751
enchantments.lua
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751
enchantments.lua
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Taken from https://minecraft.gamepedia.com/Enchanting
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local function increase_damage(damage_group, factor)
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return function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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end
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end
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-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
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mcl_enchanting.enchantments.bane_of_arthropods = {
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name = S("Bane of Arthropods"),
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {smite = true, sharpness = true},
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weight = 5,
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description = S("Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."),
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curse = false,
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on_enchant = increase_damage("anthropod", 2.5),
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requires_tool = false,
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treasure = false,
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power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.channeling = {
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name = S("Channeling"),
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max_level = 1,
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primary = {trident = true},
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secondary = {},
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disallow = {},
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incompatible = {riptide = true},
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weight = 1,
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description = S("Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{25, 50}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}]]--
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-- implemented in mcl_death_drop
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mcl_enchanting.enchantments.curse_of_vanishing = {
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name = S("Curse of Vanishing"),
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {},
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incompatible = {},
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weight = 1,
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description = S("Item destroyed on death."),
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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treasure = true,
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power_range_table = {{25, 50}},
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inv_combat_tab = true,
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inv_tool_tab = true,
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}
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-- implemented in mcl_playerplus
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mcl_enchanting.enchantments.depth_strider = {
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name = S("Depth Strider"),
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max_level = 3,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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weight = 2,
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description = S("Increases underwater movement speed."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{10, 25}, {20, 35}, {30, 45}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.efficiency = {
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name = S("Efficiency"),
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max_level = 5,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {shears = true},
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disallow = {},
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incompatible = {},
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weight = 10,
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description = S("Increases mining speed."),
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curse = false,
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on_enchant = function()
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-- Updating digging speed is handled by update_groupcaps which
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-- is called from load_enchantments.
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end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}},
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inv_combat_tab = false,
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inv_tool_tab = true,
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}
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-- implemented in mcl_mobs and via register_on_punchplayer callback
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mcl_enchanting.enchantments.fire_aspect = {
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name = S("Fire Aspect"),
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = S("Sets target on fire."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{10, 61}, {30, 71}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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local player_pos = player:get_pos()
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local hitter_pos = hitter:get_pos()
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if vector.distance(hitter_pos, player_pos) <= 3 then
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mcl_burning.set_on_fire(player, fire_aspect_level * 4)
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end
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end
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end
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end
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end)
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mcl_enchanting.enchantments.flame = {
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name = S("Flame"),
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = S("Arrows set target on fire."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{20, 50}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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-- implemented in mcl_item_entity
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mcl_enchanting.enchantments.fortune = {
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name = S("Fortune"),
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max_level = 3,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {},
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disallow = {},
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incompatible = {silk_touch = true},
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weight = 2,
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description = S("Increases certain block drops."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{15, 61}, {24, 71}, {33, 81}},
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inv_combat_tab = false,
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inv_tool_tab = true,
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}
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-- implemented via walkover.register_global
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mcl_enchanting.enchantments.frost_walker = {
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name = S("Frost Walker"),
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max_level = 2,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {depth_strider = true},
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weight = 2,
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description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = true,
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power_range_table = {{10, 25}, {20, 35}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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walkover.register_global(function(pos, _, player)
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local boots = player:get_inventory():get_stack("armor", 5)
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local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
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if frost_walker <= 0 then
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return
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end
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local radius = frost_walker + 2
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
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local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
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for _, p in ipairs(positions) do
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if vector.distance(pos, p) <= radius then
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minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
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end
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end
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end)
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.impaling = {
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name = S("Impaling"),
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max_level = 5,
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primary = {trident = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = S("Trident deals additional damage to ocean mobs."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}]]--
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-- implemented in mcl_bows
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mcl_enchanting.enchantments.infinity = {
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name = S("Infinity"),
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {mending = true},
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weight = 1,
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description = S("Shooting consumes no regular arrows."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{20, 50}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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-- implemented via minetest.calculate_knockback
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mcl_enchanting.enchantments.knockback = {
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name = S("Knockback"),
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 5,
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description = S("Increases knockback."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{5, 61}, {25, 71}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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local old_calculate_knockback = minetest.calculate_knockback
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function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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local luaentity
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if hitter then
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luaentity = hitter:get_luaentity()
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end
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if hitter and hitter:is_player() and distance <= 3 then
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local wielditem = hitter:get_wielded_item()
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--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 3.22 * enchant
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local added_v = 0
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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local regular_v = 6.4
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local enchant_v = 7
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regular_v = regular_v * math.abs(dir.y - 1)
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enchant_v = enchant_v * math.abs(dir.y - 1)
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if enchant == 0 then
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player:add_velocity({x = 0, y = regular_v, z = 0})
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added_v = regular_v
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else
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player:add_velocity({x = 0, y = enchant_v, z = 0})
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added_v = enchant_v
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end
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-- add minimum knockback
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if knockback <= 1.5 then
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knockback = knockback + 4.875
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elseif knockback <= 6.19 then
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knockback = knockback + 0.609375
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end
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end
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-- counteract forward velocity when hit
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local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
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if self_dir_dot < 0 then
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player:add_velocity({x = v.x * -1, y = 0, z = v.z * -1})
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end
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-- add player velocity to knockback
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local h_name = hitter:get_player_name()
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
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knockback = knockback + hitter_mag * 0.6875
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elseif dir_dot > 0 then
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knockback = knockback + hitter_mag * 0.515625
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end
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-- reduce floatiness
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minetest.after(0.25, function()
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player:add_velocity({x = 0, y = (v.y + added_v) * -0.375, z = 0})
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end)
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-- reduce knockback when moving towards hitter while attacking
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local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
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local control = player:get_player_control()
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if self_dir_dot < -4.3 and control.up and control.LMB then
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knockback = knockback * 0.6
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end
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-- remove knockback if invulnerable
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if invul > 0 then
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knockback = 0
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end
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elseif hitter and hitter:is_player() and distance > 3 then
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knockback = 0
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elseif luaentity and luaentity._knockback then
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local kb = knockback + luaentity._knockback / 4
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local punch_dir = dir
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punch_dir.y = 0
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punch_dir = vector.normalize(punch_dir) * kb
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punch_dir.y = 4
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player:add_velocity(punch_dir)
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knockback = 0
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end
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return knockback
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end
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-- implemented in mcl_mobs and mobs_mc
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mcl_enchanting.enchantments.looting = {
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name = S("Looting"),
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max_level = 3,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = S("Increases mob loot."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- requires missing MineClone2 feature
|
||||||
|
--[[mcl_enchanting.enchantments.loyalty = {
|
||||||
|
name = S("Loyalty"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {trident = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {riptide = true},
|
||||||
|
weight = 5,
|
||||||
|
description = S("Trident returns after being thrown. Higher levels reduce return time."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}]]--
|
||||||
|
|
||||||
|
-- implemented in mcl_fishing
|
||||||
|
mcl_enchanting.enchantments.luck_of_the_sea = {
|
||||||
|
name = S("Luck of the Sea"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {fishing_rod = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Increases rate of good loot (enchanting books, etc.)"),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||||
|
inv_combat_tab = false,
|
||||||
|
inv_tool_tab = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented in mcl_fishing
|
||||||
|
mcl_enchanting.enchantments.lure = {
|
||||||
|
name = S("Lure"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {fishing_rod = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Decreases time until rod catches something."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||||
|
inv_combat_tab = false,
|
||||||
|
inv_tool_tab = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented in mcl_experience
|
||||||
|
mcl_enchanting.enchantments.mending = {
|
||||||
|
name = S("Mending"),
|
||||||
|
max_level = 1,
|
||||||
|
primary = {},
|
||||||
|
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {infinity = true},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Repair the item while gaining XP orbs."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = true,
|
||||||
|
treasure = true,
|
||||||
|
power_range_table = {{25, 75}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_experience.register_on_add_xp(function(player, xp)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
|
||||||
|
local candidates = {
|
||||||
|
{list = "main", index = player:get_wield_index()},
|
||||||
|
{list = "armor", index = 2},
|
||||||
|
{list = "armor", index = 3},
|
||||||
|
{list = "armor", index = 4},
|
||||||
|
{list = "armor", index = 5},
|
||||||
|
{list = "offhand", index = 1},
|
||||||
|
}
|
||||||
|
|
||||||
|
local final_candidates = {}
|
||||||
|
for _, can in ipairs(candidates) do
|
||||||
|
local stack = inv:get_stack(can.list, can.index)
|
||||||
|
local wear = stack:get_wear()
|
||||||
|
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||||
|
can.stack = stack
|
||||||
|
can.wear = wear
|
||||||
|
table.insert(final_candidates, can)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #final_candidates > 0 then
|
||||||
|
local can = final_candidates[math.random(#final_candidates)]
|
||||||
|
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||||
|
local uses = mcl_util.calculate_durability(stack)
|
||||||
|
local multiplier = 2 * 65535 / uses
|
||||||
|
local repair = xp * multiplier
|
||||||
|
local new_wear = wear - repair
|
||||||
|
|
||||||
|
if new_wear < 0 then
|
||||||
|
xp = math.floor(-new_wear / multiplier + 0.5)
|
||||||
|
new_wear = 0
|
||||||
|
else
|
||||||
|
xp = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
stack:set_wear(math.floor(new_wear))
|
||||||
|
tt.reload_itemstack_description(stack) -- update tooltip
|
||||||
|
inv:set_stack(list, index, stack)
|
||||||
|
end
|
||||||
|
|
||||||
|
return xp
|
||||||
|
end, 0)
|
||||||
|
|
||||||
|
mcl_enchanting.enchantments.multishot = {
|
||||||
|
name = S("Multishot"),
|
||||||
|
max_level = 1,
|
||||||
|
primary = {crossbow = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {piercing = true},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Shoot 3 arrows at the cost of one."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{20, 50}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- requires missing MineClone2 feature
|
||||||
|
mcl_enchanting.enchantments.piercing = {
|
||||||
|
name = S("Piercing"),
|
||||||
|
max_level = 4,
|
||||||
|
primary = {crossbow = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {multishot = true},
|
||||||
|
weight = 10,
|
||||||
|
description = S("Arrows passes through multiple objects."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented in mcl_bows
|
||||||
|
mcl_enchanting.enchantments.power = {
|
||||||
|
name = S("Power"),
|
||||||
|
max_level = 5,
|
||||||
|
primary = {bow = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 10,
|
||||||
|
description = S("Increases arrow damage."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
|
||||||
|
mcl_enchanting.enchantments.punch = {
|
||||||
|
name = S("Punch"),
|
||||||
|
max_level = 2,
|
||||||
|
primary = {},
|
||||||
|
secondary = {bow = true},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Increases arrow knockback."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{12, 37}, {32, 57}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- requires missing MineClone2 feature
|
||||||
|
mcl_enchanting.enchantments.quick_charge = {
|
||||||
|
name = S("Quick Charge"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {crossbow = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 5,
|
||||||
|
description = S("Decreases crossbow charging time."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{12, 50}, {32, 50}, {52, 50}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- unimplemented
|
||||||
|
--[[mcl_enchanting.enchantments.respiration = {
|
||||||
|
name = S("Respiration"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {armor_head = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {non_combat_armor = true},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Extends underwater breathing time."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{10, 40}, {20, 50}, {30, 60}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}]]--
|
||||||
|
|
||||||
|
-- requires missing MineClone2 feature
|
||||||
|
--[[mcl_enchanting.enchantments.riptide = {
|
||||||
|
name = S("Riptide"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {trident = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {channeling = true, loyalty = true},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Trident launches player with itself when thrown. Works only in water or rain."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{17, 50}, {24, 50}, {31, 50}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}]]--
|
||||||
|
|
||||||
|
-- implemented via on_enchant
|
||||||
|
mcl_enchanting.enchantments.sharpness = {
|
||||||
|
name = S("Sharpness"),
|
||||||
|
max_level = 5,
|
||||||
|
primary = {sword = true},
|
||||||
|
secondary = {axe = true},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {bane_of_arthropods = true, smite = true},
|
||||||
|
weight = 5,
|
||||||
|
description = S("Increases damage."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = increase_damage("fleshy", 0.5),
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented in mcl_item_entity
|
||||||
|
mcl_enchanting.enchantments.silk_touch = {
|
||||||
|
name = S("Silk Touch"),
|
||||||
|
max_level = 1,
|
||||||
|
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||||
|
secondary = {shears = true},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {fortune = true},
|
||||||
|
weight = 1,
|
||||||
|
description = S("Mined blocks drop themselves."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{15, 61}},
|
||||||
|
inv_combat_tab = false,
|
||||||
|
inv_tool_tab = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented via on_enchant and additions in mobs_mc
|
||||||
|
mcl_enchanting.enchantments.smite = {
|
||||||
|
name = S("Smite"),
|
||||||
|
max_level = 5,
|
||||||
|
primary = {sword = true},
|
||||||
|
secondary = {axe = true},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {bane_of_arthropods = true, sharpness = true},
|
||||||
|
weight = 5,
|
||||||
|
description = S("Increases damage to undead mobs."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = increase_damage("undead", 2.5),
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- implemented in mcl_playerplus
|
||||||
|
mcl_enchanting.enchantments.soul_speed = {
|
||||||
|
name = S("Soul Speed"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {},
|
||||||
|
secondary = {armor_feet = true},
|
||||||
|
disallow = {non_combat_armor = true},
|
||||||
|
incompatible = {frost_walker = true},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Increases walking speed on soul sand."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = true,
|
||||||
|
power_range_table = {{10, 25}, {20, 35}, {30, 45}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- requires missing MineClone2 feature
|
||||||
|
--[[mcl_enchanting.enchantments.sweeping_edge = {
|
||||||
|
name = S("Sweeping Edge"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {sword = true},
|
||||||
|
secondary = {},
|
||||||
|
disallow = {},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 2,
|
||||||
|
description = S("Increases sweeping attack damage."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function() end,
|
||||||
|
requires_tool = false,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{5, 20}, {14, 29}, {23, 38}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = false,
|
||||||
|
}]]--
|
||||||
|
|
||||||
|
-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
|
||||||
|
mcl_enchanting.enchantments.unbreaking = {
|
||||||
|
name = S("Unbreaking"),
|
||||||
|
max_level = 3,
|
||||||
|
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
|
||||||
|
secondary = {tool = true},
|
||||||
|
disallow = {non_combat_armor = true},
|
||||||
|
incompatible = {},
|
||||||
|
weight = 5,
|
||||||
|
description = S("Increases item durability."),
|
||||||
|
curse = false,
|
||||||
|
on_enchant = function(itemstack, level)
|
||||||
|
local name = itemstack:get_name()
|
||||||
|
if not minetest.registered_tools[name].tool_capabilities then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local tool_capabilities = itemstack:get_tool_capabilities()
|
||||||
|
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
|
||||||
|
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||||
|
|
||||||
|
-- Updating digging durability is handled by update_groupcaps
|
||||||
|
-- which is called from load_enchantments.
|
||||||
|
end,
|
||||||
|
requires_tool = true,
|
||||||
|
treasure = false,
|
||||||
|
power_range_table = {{5, 61}, {13, 71}, {21, 81}},
|
||||||
|
inv_combat_tab = true,
|
||||||
|
inv_tool_tab = true,
|
||||||
|
}
|
732
engine.lua
Normal file
732
engine.lua
Normal file
|
@ -0,0 +1,732 @@
|
||||||
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
local F = minetest.formspec_escape
|
||||||
|
|
||||||
|
function mcl_enchanting.is_book(itemname)
|
||||||
|
return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted" or
|
||||||
|
itemname == "mcl_books:book_enchanted"
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
if not itemstack then
|
||||||
|
return {}
|
||||||
|
end
|
||||||
|
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.unload_enchantments(itemstack)
|
||||||
|
local itemdef = itemstack:get_definition()
|
||||||
|
local meta = itemstack:get_meta()
|
||||||
|
if itemdef.tool_capabilities then
|
||||||
|
meta:set_tool_capabilities(nil)
|
||||||
|
meta:set_string("groupcaps_hash", "")
|
||||||
|
end
|
||||||
|
if meta:get_string("name") == "" then
|
||||||
|
meta:set_string("description", "")
|
||||||
|
meta:set_string("groupcaps_hash", "")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.load_enchantments(itemstack, enchantments)
|
||||||
|
if not mcl_enchanting.is_book(itemstack:get_name()) then
|
||||||
|
mcl_enchanting.unload_enchantments(itemstack)
|
||||||
|
for enchantment, level in pairs(enchantments or mcl_enchanting.get_enchantments(itemstack)) do
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||||
|
if enchantment_def.on_enchant then
|
||||||
|
enchantment_def.on_enchant(itemstack, level)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mcl_enchanting.update_groupcaps(itemstack)
|
||||||
|
end
|
||||||
|
tt.reload_itemstack_description(itemstack)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||||
|
itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
|
||||||
|
mcl_enchanting.load_enchantments(itemstack)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_enchantment(itemstack, enchantment)
|
||||||
|
return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.has_enchantment(itemstack, enchantment)
|
||||||
|
return mcl_enchanting.get_enchantment(itemstack, enchantment) > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_enchantment_description(enchantment, level)
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||||
|
return enchantment_def.name ..
|
||||||
|
(enchantment_def.max_level == 1 and "" or " " .. mcl_util.to_roman(level))
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
|
||||||
|
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and mcl_colors.RED or mcl_colors.GRAY,
|
||||||
|
mcl_enchanting.get_enchantment_description(enchantment, level))
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_enchanted_itemstring(itemname)
|
||||||
|
local def = minetest.registered_items[itemname]
|
||||||
|
return def and def._mcl_enchanting_enchanted_tool
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||||
|
itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.is_enchanted(itemname)
|
||||||
|
return minetest.get_item_group(itemname, "enchanted") > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||||
|
return mcl_enchanting.get_enchantability(itemname) == -1
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.is_enchantable(itemname)
|
||||||
|
return mcl_enchanting.get_enchantability(itemname) > 0 or
|
||||||
|
mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.can_enchant_freshly(itemname)
|
||||||
|
return mcl_enchanting.is_enchantable(itemname) and not mcl_enchanting.is_enchanted(itemname)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_enchantability(itemname)
|
||||||
|
return minetest.get_item_group(itemname, "enchantability")
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
|
||||||
|
if not mcl_enchanting.is_enchantable(itemname) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||||
|
if mcl_enchanting.is_book(itemname) then
|
||||||
|
return true, (not enchantment_def.treasure)
|
||||||
|
end
|
||||||
|
local itemdef = minetest.registered_items[itemname]
|
||||||
|
if itemdef.type ~= "tool" and enchantment_def.requires_tool then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
for disallow in pairs(enchantment_def.disallow) do
|
||||||
|
if minetest.get_item_group(itemname, disallow) > 0 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for group in pairs(enchantment_def.primary) do
|
||||||
|
if minetest.get_item_group(itemname, group) > 0 then
|
||||||
|
return true, true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for group in pairs(enchantment_def.secondary) do
|
||||||
|
if minetest.get_item_group(itemname, group) > 0 then
|
||||||
|
return true, false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||||
|
if not enchantment_def then
|
||||||
|
return false, "enchantment invalid"
|
||||||
|
end
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
if itemname == "" then
|
||||||
|
return false, "item missing"
|
||||||
|
end
|
||||||
|
local supported, primary = mcl_enchanting.item_supports_enchantment(itemname, enchantment)
|
||||||
|
if not supported then
|
||||||
|
return false, "item not supported"
|
||||||
|
end
|
||||||
|
if not level then
|
||||||
|
return false, "level invalid"
|
||||||
|
end
|
||||||
|
if level > enchantment_def.max_level then
|
||||||
|
return false, "level too high", enchantment_def.max_level
|
||||||
|
elseif level < 1 then
|
||||||
|
return false, "level too small", 1
|
||||||
|
end
|
||||||
|
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
local enchantment_level = item_enchantments[enchantment]
|
||||||
|
if enchantment_level then
|
||||||
|
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
|
||||||
|
end
|
||||||
|
if not mcl_enchanting.is_book(itemname) then
|
||||||
|
for incompatible in pairs(enchantment_def.incompatible) do
|
||||||
|
local incompatible_level = item_enchantments[incompatible]
|
||||||
|
if incompatible_level then
|
||||||
|
return false, "incompatible",
|
||||||
|
mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true, nil, nil, primary
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.enchant(itemstack, enchantment, level)
|
||||||
|
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||||
|
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
enchantments[enchantment] = level
|
||||||
|
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.combine(itemstack, combine_with)
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
local combine_name = combine_with:get_name()
|
||||||
|
local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
|
||||||
|
if not enchanted_itemname or
|
||||||
|
enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and
|
||||||
|
not mcl_enchanting.is_book(combine_name) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
local any_new_enchantment = false
|
||||||
|
for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||||
|
local enchantment_level = enchantments[enchantment]
|
||||||
|
if enchantment_level then -- The enchantment already exist in the provided item
|
||||||
|
if enchantment_level == combine_level then
|
||||||
|
enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
|
||||||
|
else
|
||||||
|
enchantment_level = math.max(enchantment_level, combine_level)
|
||||||
|
end
|
||||||
|
any_new_enchantment = any_new_enchantment or ( enchantment_level ~= enchantments[enchantment] )
|
||||||
|
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then -- this is a new enchantement to try to add
|
||||||
|
local supported = true
|
||||||
|
for incompatible in pairs(enchantment_def.incompatible) do
|
||||||
|
if enchantments[incompatible] then
|
||||||
|
supported = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if supported then
|
||||||
|
enchantment_level = combine_level
|
||||||
|
any_new_enchantment = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if enchantment_level and enchantment_level > 0 then
|
||||||
|
enchantments[enchantment] = enchantment_level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if any_new_enchantment then
|
||||||
|
itemstack:set_name(enchanted_itemname)
|
||||||
|
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||||
|
end
|
||||||
|
return any_new_enchantment
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.enchantments_snippet(_, _, itemstack)
|
||||||
|
if not itemstack then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
local text = ""
|
||||||
|
for enchantment, level in pairs(enchantments) do
|
||||||
|
text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
|
||||||
|
end
|
||||||
|
if text ~= "" then
|
||||||
|
if not itemstack:get_definition()._tt_original_description then
|
||||||
|
text = text:sub(1, text:len() - 1)
|
||||||
|
end
|
||||||
|
return text, false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Returns the after_use callback function to use when registering an enchanted
|
||||||
|
-- item. The after_use callback is used to update the tool_capabilities of
|
||||||
|
-- efficiency enchanted tools with outdated digging times.
|
||||||
|
--
|
||||||
|
-- It does this by calling apply_efficiency to reapply the efficiency
|
||||||
|
-- enchantment. That function is written to use hash values to only update the
|
||||||
|
-- tool if neccessary.
|
||||||
|
--
|
||||||
|
-- This is neccessary for digging times of tools to be in sync when MineClone2
|
||||||
|
-- or mods add new hardness values.
|
||||||
|
local function get_after_use_callback(itemdef)
|
||||||
|
if itemdef.after_use then
|
||||||
|
-- If the tool already has an after_use, make sure to call that
|
||||||
|
-- one too.
|
||||||
|
return function(itemstack, user, node, digparams)
|
||||||
|
itemdef.after_use(itemstack, user, node, digparams)
|
||||||
|
mcl_enchanting.update_groupcaps(itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If the tool does not have after_use, add wear to the tool as if no
|
||||||
|
-- after_use was registered.
|
||||||
|
return function(itemstack, user, node, digparams)
|
||||||
|
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||||
|
itemstack:add_wear(digparams.wear)
|
||||||
|
end
|
||||||
|
|
||||||
|
--local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||||
|
mcl_enchanting.update_groupcaps(itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.initialize()
|
||||||
|
local register_tool_list = {}
|
||||||
|
local register_item_list = {}
|
||||||
|
for itemname, itemdef in pairs(minetest.registered_items) do
|
||||||
|
if mcl_enchanting.can_enchant_freshly(itemname) and not mcl_enchanting.is_book(itemname) then
|
||||||
|
local new_name = itemname .. "_enchanted"
|
||||||
|
minetest.override_item(itemname, { _mcl_enchanting_enchanted_tool = new_name })
|
||||||
|
local new_def = table.copy(itemdef)
|
||||||
|
new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay
|
||||||
|
if new_def.wield_image then
|
||||||
|
new_def.wield_image = new_def.wield_image .. mcl_enchanting.overlay
|
||||||
|
end
|
||||||
|
new_def.groups.not_in_creative_inventory = 1
|
||||||
|
new_def.groups.not_in_craft_guide = 1
|
||||||
|
new_def.groups.enchanted = 1
|
||||||
|
|
||||||
|
if new_def._mcl_armor_texture then
|
||||||
|
if type(new_def._mcl_armor_texture) == "string" then
|
||||||
|
new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
new_def._mcl_enchanting_enchanted_tool = new_name
|
||||||
|
new_def.after_use = get_after_use_callback(itemdef)
|
||||||
|
local register_list = register_item_list
|
||||||
|
if itemdef.type == "tool" then
|
||||||
|
register_list = register_tool_list
|
||||||
|
end
|
||||||
|
register_list[":" .. new_name] = new_def
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for new_name, new_def in pairs(register_item_list) do
|
||||||
|
minetest.register_craftitem(new_name, new_def)
|
||||||
|
end
|
||||||
|
for new_name, new_def in pairs(register_tool_list) do
|
||||||
|
minetest.register_tool(new_name, new_def)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.random(pr, ...)
|
||||||
|
local r = pr and pr:next(...) or math.random(...)
|
||||||
|
|
||||||
|
if pr and not ({ ... })[1] then
|
||||||
|
r = r / 32767
|
||||||
|
end
|
||||||
|
|
||||||
|
return r
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, exclude, pr)
|
||||||
|
local possible = {}
|
||||||
|
|
||||||
|
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
|
||||||
|
local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
|
||||||
|
|
||||||
|
if can_enchant and (primary or treasure) and (not exclude or table.indexof(exclude, enchantment) == -1) then
|
||||||
|
local weight = weighted and enchantment_def.weight or 1
|
||||||
|
|
||||||
|
for i = 1, weight do
|
||||||
|
table.insert(possible, enchantment)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return #possible > 0 and possible[mcl_enchanting.random(pr, 1, #possible)]
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance,
|
||||||
|
ignore_already_enchanted, pr)
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
|
||||||
|
if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or
|
||||||
|
mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
itemstack = ItemStack(itemstack)
|
||||||
|
|
||||||
|
local enchantability = minetest.get_item_group(itemname, "enchantability")
|
||||||
|
enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) +
|
||||||
|
mcl_enchanting.random(pr, 0, math.floor(enchantability / 4))
|
||||||
|
|
||||||
|
enchantment_level = enchantment_level + enchantability
|
||||||
|
enchantment_level = enchantment_level +
|
||||||
|
enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15
|
||||||
|
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
|
||||||
|
|
||||||
|
local enchantments = {}
|
||||||
|
local description
|
||||||
|
|
||||||
|
enchantment_level = enchantment_level * 2
|
||||||
|
|
||||||
|
repeat
|
||||||
|
enchantment_level = math.floor(enchantment_level / 2)
|
||||||
|
|
||||||
|
if enchantment_level == 0 then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local selected_enchantment = mcl_enchanting.get_random_enchantment(itemstack, treasure, true, nil, pr)
|
||||||
|
|
||||||
|
if not selected_enchantment then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
|
||||||
|
local power_range_table = enchantment_def.power_range_table
|
||||||
|
|
||||||
|
local enchantment_power
|
||||||
|
|
||||||
|
for i = enchantment_def.max_level, 1, -1 do
|
||||||
|
local power_range = power_range_table[i]
|
||||||
|
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
|
||||||
|
enchantment_power = i
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not description then
|
||||||
|
if not enchantment_power then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
|
||||||
|
end
|
||||||
|
|
||||||
|
if enchantment_power then
|
||||||
|
enchantments[selected_enchantment] = enchantment_power
|
||||||
|
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
|
||||||
|
end
|
||||||
|
until not no_reduced_bonus_chance and mcl_enchanting.random(pr) >= (enchantment_level + 1) / 50
|
||||||
|
|
||||||
|
return enchantments, description
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||||
|
local enchantments
|
||||||
|
|
||||||
|
repeat
|
||||||
|
enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure,
|
||||||
|
no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||||
|
until enchantments
|
||||||
|
|
||||||
|
return enchantments
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance,
|
||||||
|
ignore_already_enchanted, pr)
|
||||||
|
local enchantments = mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||||
|
|
||||||
|
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||||
|
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||||
|
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr)
|
||||||
|
local enchantment = mcl_enchanting.get_random_enchantment(stack, true, false, exclude, pr)
|
||||||
|
|
||||||
|
if enchantment then
|
||||||
|
mcl_enchanting.enchant(stack, enchantment,
|
||||||
|
mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
||||||
|
end
|
||||||
|
|
||||||
|
return stack
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_random_glyph_row()
|
||||||
|
local glyphs = ""
|
||||||
|
local x = 1.3
|
||||||
|
for i = 1, 9 do
|
||||||
|
glyphs = glyphs ..
|
||||||
|
"image[" .. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
|
||||||
|
x = x + 0.6
|
||||||
|
end
|
||||||
|
return glyphs
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
||||||
|
local base = math.random(8) + math.floor(num_bookshelves / 2) + math.random(0, num_bookshelves)
|
||||||
|
local required_levels = {
|
||||||
|
math.max(base / 3, 1),
|
||||||
|
(base * 2) / 3 + 1,
|
||||||
|
math.max(base, num_bookshelves * 2)
|
||||||
|
}
|
||||||
|
local slots = {}
|
||||||
|
for i, enchantment_level in ipairs(required_levels) do
|
||||||
|
local slot = false
|
||||||
|
local enchantments, description = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level)
|
||||||
|
if enchantments then
|
||||||
|
slot = {
|
||||||
|
enchantments = enchantments,
|
||||||
|
description = description,
|
||||||
|
glyphs = mcl_enchanting.get_random_glyph_row(),
|
||||||
|
level_requirement = math.max(i, math.floor(enchantment_level)),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
slots[i] = slot
|
||||||
|
end
|
||||||
|
return slots
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
if (not mcl_enchanting.can_enchant_freshly(itemname)) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||||
|
return { false, false, false }
|
||||||
|
end
|
||||||
|
local meta = player:get_meta()
|
||||||
|
local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
|
||||||
|
local player_bookshelves_slots = player_slots[num_bookshelves] or {}
|
||||||
|
local player_bookshelves_item_slots = player_bookshelves_slots[itemname]
|
||||||
|
if player_bookshelves_item_slots then
|
||||||
|
return player_bookshelves_item_slots
|
||||||
|
else
|
||||||
|
player_bookshelves_item_slots = mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
||||||
|
if player_bookshelves_item_slots then
|
||||||
|
player_bookshelves_slots[itemname] = player_bookshelves_item_slots
|
||||||
|
player_slots[num_bookshelves] = player_bookshelves_slots
|
||||||
|
meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots))
|
||||||
|
return player_bookshelves_item_slots
|
||||||
|
else
|
||||||
|
return { false, false, false }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.reset_table_slots(player)
|
||||||
|
player:get_meta():set_string("mcl_enchanting:slots", "")
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.show_enchanting_formspec(player)
|
||||||
|
local C = minetest.get_color_escape_sequence
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local meta = player:get_meta()
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves")
|
||||||
|
local table_name = meta:get_string("mcl_enchanting:table_name")
|
||||||
|
|
||||||
|
local formspec = table.concat({
|
||||||
|
"formspec_version[4]",
|
||||||
|
"size[11.75,10.425]",
|
||||||
|
|
||||||
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color) .. table_name) .. "]",
|
||||||
|
mcl_formspec.get_itemslot_bg_v4(1, 3.25, 1, 1),
|
||||||
|
"list[current_player;enchanting_item;1,3.25;1,1]",
|
||||||
|
mcl_formspec.get_itemslot_bg_v4(2.25, 3.25, 1, 1),
|
||||||
|
"image[2.25,3.25;1,1;mcl_enchanting_lapis_background.png]",
|
||||||
|
"list[current_player;enchanting_lapis;2.25,3.25;1,1]",
|
||||||
|
"image[4.125,0.56;7.25,4.1;mcl_enchanting_button_background.png]",
|
||||||
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color) .. S("Inventory")) .. "]",
|
||||||
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
||||||
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
||||||
|
|
||||||
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
||||||
|
"list[current_player;main;0.375,9.05;9,1;]",
|
||||||
|
|
||||||
|
"listring[current_player;enchanting_item]",
|
||||||
|
"listring[current_player;main]",
|
||||||
|
"listring[current_player;enchanting]",
|
||||||
|
"listring[current_player;main]",
|
||||||
|
"listring[current_player;enchanting_lapis]",
|
||||||
|
"listring[current_player;main]",
|
||||||
|
})
|
||||||
|
|
||||||
|
local itemstack = inv:get_stack("enchanting_item", 1)
|
||||||
|
local player_levels = mcl_experience.get_level(player)
|
||||||
|
local y = 0.65
|
||||||
|
local any_enchantment = false
|
||||||
|
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||||
|
for i, slot in ipairs(table_slots) do
|
||||||
|
any_enchantment = any_enchantment or slot
|
||||||
|
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({ name = "mcl_core:lapis", count = i }))
|
||||||
|
local enough_levels = slot and slot.level_requirement <= player_levels
|
||||||
|
local can_enchant = (slot and enough_lapis and enough_levels)
|
||||||
|
local ending = (can_enchant and "" or "_off")
|
||||||
|
local hover_ending = (can_enchant and "_hovered" or "_off")
|
||||||
|
formspec = formspec
|
||||||
|
.. "container[4.125," .. y .. "]"
|
||||||
|
..
|
||||||
|
(
|
||||||
|
slot and
|
||||||
|
"tooltip[button_" ..
|
||||||
|
i ..
|
||||||
|
";" ..
|
||||||
|
C("#818181") ..
|
||||||
|
((slot.description and F(slot.description)) or "") ..
|
||||||
|
" " ..
|
||||||
|
C("#FFFFFF") ..
|
||||||
|
" . . . ?\n\n" ..
|
||||||
|
(
|
||||||
|
enough_levels and
|
||||||
|
C(enough_lapis and "#818181" or "#FC5454") ..
|
||||||
|
F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or
|
||||||
|
C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
|
||||||
|
..
|
||||||
|
"style[button_" ..
|
||||||
|
i ..
|
||||||
|
";bgimg=mcl_enchanting_button" ..
|
||||||
|
ending ..
|
||||||
|
".png;bgimg_hovered=mcl_enchanting_button" ..
|
||||||
|
hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
|
||||||
|
.. "button[0,0;7.25,1.3;button_" .. i .. ";]"
|
||||||
|
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
|
||||||
|
.. (slot and "label[6.8,1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
|
||||||
|
.. (slot and slot.glyphs or "")
|
||||||
|
.. "container_end[]"
|
||||||
|
y = y + 1.3
|
||||||
|
end
|
||||||
|
formspec = formspec
|
||||||
|
..
|
||||||
|
"image[" ..
|
||||||
|
(any_enchantment and 1.1 or 1.67) ..
|
||||||
|
",1.2;" ..
|
||||||
|
(any_enchantment and 2 or 0.87) ..
|
||||||
|
",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]"
|
||||||
|
minetest.show_formspec(name, "mcl_enchanting:table", formspec)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.handle_formspec_fields(player, formname, fields)
|
||||||
|
if formname == "mcl_enchanting:table" then
|
||||||
|
local button_pressed
|
||||||
|
for i = 1, 3 do
|
||||||
|
if fields["button_" .. i] then
|
||||||
|
button_pressed = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not button_pressed then return end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
local meta = player:get_meta()
|
||||||
|
local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
|
||||||
|
local itemstack = inv:get_stack("enchanting_item", 1)
|
||||||
|
local cost = ItemStack({ name = "mcl_core:lapis", count = button_pressed })
|
||||||
|
if not inv:contains_item("enchanting_lapis", cost) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes)
|
||||||
|
local slot = slots[button_pressed]
|
||||||
|
if not slot then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local player_level = mcl_experience.get_level(player)
|
||||||
|
if player_level < slot.level_requirement then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
mcl_experience.set_level(player, player_level - button_pressed)
|
||||||
|
inv:remove_item("enchanting_lapis", cost)
|
||||||
|
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||||
|
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
|
||||||
|
inv:set_stack("enchanting_item", 1, itemstack)
|
||||||
|
minetest.sound_play("mcl_enchanting_enchant", { to_player = name, gain = 5.0 })
|
||||||
|
mcl_enchanting.reset_table_slots(player)
|
||||||
|
mcl_enchanting.show_enchanting_formspec(player)
|
||||||
|
awards.unlock(player:get_player_name(), "mcl:enchanter")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.initialize_player(player)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
inv:set_size("enchanting", 1)
|
||||||
|
inv:set_size("enchanting_item", 1)
|
||||||
|
inv:set_size("enchanting_lapis", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.is_enchanting_inventory_action(action, inventory, inventory_info)
|
||||||
|
if inventory:get_location().type == "player" then
|
||||||
|
local enchanting_lists = mcl_enchanting.enchanting_lists
|
||||||
|
if action == "move" then
|
||||||
|
local is_from = table.indexof(enchanting_lists, inventory_info.from_list) ~= -1
|
||||||
|
local is_to = table.indexof(enchanting_lists, inventory_info.to_list) ~= -1
|
||||||
|
return is_from or is_to, is_to
|
||||||
|
elseif (action == "put" or action == "take") and table.indexof(enchanting_lists, inventory_info.listname) ~= -1 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.allow_inventory_action(player, action, inventory, inventory_info)
|
||||||
|
local is_enchanting_action, do_limit = mcl_enchanting.is_enchanting_inventory_action(action, inventory,
|
||||||
|
inventory_info)
|
||||||
|
if is_enchanting_action and do_limit then
|
||||||
|
if action == "move" then
|
||||||
|
local listname = inventory_info.to_list
|
||||||
|
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||||
|
if stack:get_name() == "mcl_core:lapis" and listname ~= "enchanting_item" then
|
||||||
|
local count = stack:get_count()
|
||||||
|
local old_stack = inventory:get_stack("enchanting_lapis", 1)
|
||||||
|
if old_stack:get_name() ~= "" then
|
||||||
|
count = math.min(count, old_stack:get_free_space())
|
||||||
|
end
|
||||||
|
return count
|
||||||
|
elseif inventory:get_stack("enchanting_item", 1):get_count() == 0 and listname ~= "enchanting_lapis" then
|
||||||
|
return 1
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.on_inventory_action(player, action, inventory, inventory_info)
|
||||||
|
if mcl_enchanting.is_enchanting_inventory_action(action, inventory, inventory_info) then
|
||||||
|
if action == "move" and inventory_info.to_list == "enchanting" then
|
||||||
|
local stack = inventory:get_stack("enchanting", 1)
|
||||||
|
local result_list
|
||||||
|
if stack:get_name() == "mcl_core:lapis" then
|
||||||
|
result_list = "enchanting_lapis"
|
||||||
|
stack:add_item(inventory:get_stack("enchanting_lapis", 1))
|
||||||
|
else
|
||||||
|
result_list = "enchanting_item"
|
||||||
|
end
|
||||||
|
inventory:set_stack(result_list, 1, stack)
|
||||||
|
inventory:set_stack("enchanting", 1, nil)
|
||||||
|
end
|
||||||
|
mcl_enchanting.show_enchanting_formspec(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.schedule_book_animation(self, anim)
|
||||||
|
self.scheduled_anim = { timer = self.anim_length, anim = anim }
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.set_book_animation(self, anim)
|
||||||
|
local anim_index = mcl_enchanting.book_animations[anim]
|
||||||
|
local start, stop = mcl_enchanting.book_animation_steps[anim_index],
|
||||||
|
mcl_enchanting.book_animation_steps[anim_index + 1]
|
||||||
|
self.object:set_animation({ x = start, y = stop }, mcl_enchanting.book_animation_speed, 0,
|
||||||
|
mcl_enchanting.book_animation_loop[anim] or false)
|
||||||
|
self.scheduled_anim = nil
|
||||||
|
self.anim_length = (stop - start) / 40
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.check_animation_schedule(self, dtime)
|
||||||
|
local schedanim = self.scheduled_anim
|
||||||
|
if schedanim then
|
||||||
|
schedanim.timer = schedanim.timer - dtime
|
||||||
|
if schedanim.timer <= 0 then
|
||||||
|
mcl_enchanting.set_book_animation(self, schedanim.anim)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.look_at(self, pos2)
|
||||||
|
local pos1 = self.object:get_pos()
|
||||||
|
local vec = vector.subtract(pos1, pos2)
|
||||||
|
local yaw = math.atan(vec.z / vec.x) - math.pi / 2
|
||||||
|
yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
|
||||||
|
self.object:set_yaw(yaw + math.pi)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.get_bookshelves(pos)
|
||||||
|
local absolute, relative = {}, {}
|
||||||
|
for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do
|
||||||
|
local airp = vector.add(pos, mcl_enchanting.air_positions[i])
|
||||||
|
local ap = vector.add(pos, rp)
|
||||||
|
if minetest.get_node(ap).name == "mcl_books:bookshelf" and minetest.get_node(airp).name == "air" then
|
||||||
|
table.insert(absolute, ap)
|
||||||
|
table.insert(relative, rp)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return absolute, relative
|
||||||
|
end
|
72
groupcaps.lua
Normal file
72
groupcaps.lua
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
local groupcaps_cache = {}
|
||||||
|
|
||||||
|
-- Compute a hash value.
|
||||||
|
function compute_hash(value)
|
||||||
|
return string.sub(minetest.sha1(minetest.serialize(value)), 1, 8)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the groupcaps and hash for an enchanted tool. If this function is called
|
||||||
|
-- repeatedly with the same values it will return data from a cache.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- toolname - Name of the tool
|
||||||
|
-- level - The efficiency level of the tool
|
||||||
|
--
|
||||||
|
-- Returns a table with the following two fields:
|
||||||
|
-- values - The groupcaps table
|
||||||
|
-- hash - The hash of the groupcaps table
|
||||||
|
local function get_efficiency_groupcaps(toolname, level)
|
||||||
|
local toolcache = groupcaps_cache[toolname]
|
||||||
|
local level = level
|
||||||
|
|
||||||
|
if not toolcache then
|
||||||
|
toolcache = {}
|
||||||
|
groupcaps_cache[toolname] = toolcache
|
||||||
|
end
|
||||||
|
|
||||||
|
local levelcache = toolcache[level]
|
||||||
|
if not levelcache then
|
||||||
|
levelcache = {}
|
||||||
|
levelcache.values = mcl_autogroup.get_groupcaps(toolname, level)
|
||||||
|
levelcache.hash = compute_hash(levelcache.values)
|
||||||
|
toolcache[level] = levelcache
|
||||||
|
end
|
||||||
|
|
||||||
|
return levelcache
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update groupcaps of an enchanted tool. This function will be called
|
||||||
|
-- repeatedly to make sure the digging times stored in groupcaps stays in sync
|
||||||
|
-- when the digging times of nodes can change.
|
||||||
|
--
|
||||||
|
-- To make it more efficient it will first check a hash value to determine if
|
||||||
|
-- the tool needs to be updated.
|
||||||
|
function mcl_enchanting.update_groupcaps(itemstack)
|
||||||
|
local name = itemstack:get_name()
|
||||||
|
if not minetest.registered_tools[name] or not minetest.registered_tools[name].tool_capabilities then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local efficiency = mcl_enchanting.get_enchantment(itemstack, "efficiency")
|
||||||
|
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||||
|
if unbreaking == 0 and efficiency == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local groupcaps = get_efficiency_groupcaps(name, efficiency)
|
||||||
|
local hash = itemstack:get_meta():get_string("groupcaps_hash")
|
||||||
|
|
||||||
|
if not hash or hash ~= groupcaps.hash then
|
||||||
|
local tool_capabilities = itemstack:get_tool_capabilities()
|
||||||
|
tool_capabilities.groupcaps = table.copy(groupcaps.values)
|
||||||
|
|
||||||
|
-- Increase the number of uses depending on the unbreaking level
|
||||||
|
-- of the tool.
|
||||||
|
for group, capability in pairs(tool_capabilities.groupcaps) do
|
||||||
|
capability.uses = capability.uses * (1 + unbreaking)
|
||||||
|
end
|
||||||
|
|
||||||
|
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
||||||
|
itemstack:get_meta():set_string("groupcaps_hash", groupcaps.hash)
|
||||||
|
end
|
||||||
|
end
|
367
init.lua
Normal file
367
init.lua
Normal file
|
@ -0,0 +1,367 @@
|
||||||
|
local modname = minetest.get_current_modname()
|
||||||
|
local modpath = minetest.get_modpath(modname)
|
||||||
|
local S = minetest.get_translator(modname)
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
|
mcl_enchanting = {
|
||||||
|
book_offset = vector.new(0, 0.75, 0),
|
||||||
|
book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
|
||||||
|
book_animation_steps = {0, 640, 680, 700, 740},
|
||||||
|
book_animation_loop = {["open"] = true, ["close"] = true},
|
||||||
|
book_animation_speed = 40,
|
||||||
|
enchantments = {},
|
||||||
|
overlay = "^[colorize:purple:50",
|
||||||
|
--overlay = "^[invert:rgb^[multiply:#4df44d:50^[invert:rgb",
|
||||||
|
enchanting_lists = {"enchanting", "enchanting_item", "enchanting_lapis"},
|
||||||
|
bookshelf_positions = {
|
||||||
|
{x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
|
||||||
|
{x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2},
|
||||||
|
{x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2},
|
||||||
|
{x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2},
|
||||||
|
{x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
|
||||||
|
{x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
|
||||||
|
{x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2},
|
||||||
|
{x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2},
|
||||||
|
{x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2},
|
||||||
|
{x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
|
||||||
|
-- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2},
|
||||||
|
{x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1},
|
||||||
|
{x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0},
|
||||||
|
{x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1},
|
||||||
|
-- {x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2},
|
||||||
|
-- {x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2},
|
||||||
|
{x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1},
|
||||||
|
{x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0},
|
||||||
|
{x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1},
|
||||||
|
-- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2},
|
||||||
|
},
|
||||||
|
air_positions = {
|
||||||
|
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||||
|
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||||
|
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1},
|
||||||
|
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||||
|
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||||
|
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||||
|
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||||
|
{x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
|
||||||
|
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||||
|
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||||
|
-- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||||
|
{x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1},
|
||||||
|
{x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0},
|
||||||
|
{x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||||
|
-- {x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1},
|
||||||
|
-- {x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||||
|
{x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1},
|
||||||
|
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
|
||||||
|
{x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||||
|
-- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
dofile(modpath .. "/engine.lua")
|
||||||
|
dofile(modpath .. "/groupcaps.lua")
|
||||||
|
dofile(modpath .. "/enchantments.lua")
|
||||||
|
|
||||||
|
minetest.register_chatcommand("enchant", {
|
||||||
|
description = S("Enchant an item"),
|
||||||
|
params = S("<player> <enchantment> [<level>]"),
|
||||||
|
privs = {give = true},
|
||||||
|
func = function(_, param)
|
||||||
|
local sparam = param:split(" ")
|
||||||
|
local target_name = sparam[1]
|
||||||
|
local enchantment = sparam[2]
|
||||||
|
local level_str = sparam[3]
|
||||||
|
local level = tonumber(level_str or "1")
|
||||||
|
if not target_name or not enchantment then
|
||||||
|
return false, S("Usage: /enchant <player> <enchantment> [<level>]")
|
||||||
|
end
|
||||||
|
local target = minetest.get_player_by_name(target_name)
|
||||||
|
if not target then
|
||||||
|
return false, S("Player '@1' cannot be found.", target_name)
|
||||||
|
end
|
||||||
|
local itemstack = target:get_wielded_item()
|
||||||
|
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||||
|
if not can_enchant then
|
||||||
|
if errorstring == "enchantment invalid" then
|
||||||
|
return false, S("There is no such enchantment '@1'.", enchantment)
|
||||||
|
elseif errorstring == "item missing" then
|
||||||
|
return false, S("The target doesn't hold an item.")
|
||||||
|
elseif errorstring == "item not supported" then
|
||||||
|
return false, S("The selected enchantment can't be added to the target item.")
|
||||||
|
elseif errorstring == "level invalid" then
|
||||||
|
return false, S("'@1' is not a valid number", level_str)
|
||||||
|
elseif errorstring == "level too high" then
|
||||||
|
return false, S("The number you have entered (@1) is too big, it must be at most @2.", level_str, extra_info)
|
||||||
|
elseif errorstring == "level too small" then
|
||||||
|
return false, S("The number you have entered (@1) is too small, it must be at least @2.", level_str, extra_info)
|
||||||
|
elseif errorstring == "incompatible" then
|
||||||
|
return false, S("@1 can't be combined with @2.", mcl_enchanting.get_enchantment_description(enchantment, level), extra_info)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
|
||||||
|
return true, S("Enchanting succeded.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("forceenchant", {
|
||||||
|
description = S("Forcefully enchant an item"),
|
||||||
|
params = S("<player> <enchantment> [<level>]"),
|
||||||
|
privs = {give = true},
|
||||||
|
func = function(_, param)
|
||||||
|
local sparam = param:split(" ")
|
||||||
|
local target_name = sparam[1]
|
||||||
|
local enchantment = sparam[2]
|
||||||
|
local level_str = sparam[3]
|
||||||
|
local level = tonumber(level_str or "1")
|
||||||
|
if not target_name or not enchantment then
|
||||||
|
return false, S("Usage: /forceenchant <player> <enchantment> [<level>]")
|
||||||
|
end
|
||||||
|
local target = minetest.get_player_by_name(target_name)
|
||||||
|
if not target then
|
||||||
|
return false, S("Player '@1' cannot be found.", target_name)
|
||||||
|
end
|
||||||
|
local itemstack = target:get_wielded_item()
|
||||||
|
local _, errorstring = mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||||
|
if errorstring == "enchantment invalid" then
|
||||||
|
return false, S("There is no such enchantment '@1'.", enchantment)
|
||||||
|
elseif errorstring == "item missing" then
|
||||||
|
return false, S("The target doesn't hold an item.")
|
||||||
|
elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then
|
||||||
|
return false, S("The target item is not enchantable.")
|
||||||
|
elseif errorstring == "level invalid" then
|
||||||
|
return false, S("'@1' is not a valid number.", level_str)
|
||||||
|
else
|
||||||
|
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
|
||||||
|
return true, S("Enchanting succeded.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("mcl_enchanting:book_enchanted", {
|
||||||
|
description = S("Enchanted Book"),
|
||||||
|
inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay,
|
||||||
|
groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1},
|
||||||
|
_mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted",
|
||||||
|
stack_max = 1,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted")
|
||||||
|
|
||||||
|
local function spawn_book_entity(pos, respawn)
|
||||||
|
if respawn then
|
||||||
|
-- Check if we already have a book
|
||||||
|
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||||
|
for o=1, #objs do
|
||||||
|
local obj = objs[o]
|
||||||
|
local lua = obj:get_luaentity()
|
||||||
|
if lua and lua.name == "mcl_enchanting:book" then
|
||||||
|
if lua._table_pos and vector.equals(pos, lua._table_pos) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
|
||||||
|
if obj then
|
||||||
|
local lua = obj:get_luaentity()
|
||||||
|
if lua then
|
||||||
|
lua._table_pos = table.copy(pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("mcl_enchanting:book", {
|
||||||
|
initial_properties = {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "mcl_enchanting_book.b3d",
|
||||||
|
visual_size = {x = 12.5, y = 12.5},
|
||||||
|
collisionbox = {0, 0, 0},
|
||||||
|
pointable = false,
|
||||||
|
physical = false,
|
||||||
|
textures = {"mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png"},
|
||||||
|
static_save = false,
|
||||||
|
},
|
||||||
|
_player_near = false,
|
||||||
|
_table_pos = nil,
|
||||||
|
on_activate = function(self, staticdata)
|
||||||
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
mcl_enchanting.set_book_animation(self, "close")
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
local old_player_near = self._player_near
|
||||||
|
local player_near = false
|
||||||
|
local player
|
||||||
|
for _, obj in pairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
|
||||||
|
if obj:is_player() then
|
||||||
|
player_near = true
|
||||||
|
player = obj
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if player_near and not old_player_near then
|
||||||
|
mcl_enchanting.set_book_animation(self, "opening")
|
||||||
|
mcl_enchanting.schedule_book_animation(self, "open")
|
||||||
|
elseif old_player_near and not player_near then
|
||||||
|
mcl_enchanting.set_book_animation(self, "closing")
|
||||||
|
mcl_enchanting.schedule_book_animation(self, "close")
|
||||||
|
end
|
||||||
|
if player then
|
||||||
|
mcl_enchanting.look_at(self, player:get_pos())
|
||||||
|
end
|
||||||
|
self._player_near = player_near
|
||||||
|
mcl_enchanting.check_animation_schedule(self, dtime)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rotate
|
||||||
|
if minetest.get_modpath("screwdriver") then
|
||||||
|
rotate = screwdriver.rotate_simple
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node("mcl_enchanting:table", {
|
||||||
|
description = S("Enchanting Table"),
|
||||||
|
_tt_help = S("Spend experience, and lapis to enchant various items."),
|
||||||
|
_doc_items_longdesc = S("Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli."),
|
||||||
|
_doc_items_usagehelp =
|
||||||
|
S("Rightclick the Enchanting Table to open the enchanting menu.").."\n"..
|
||||||
|
S("Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.").."\n".."\n"..
|
||||||
|
S("After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.").."\n"..
|
||||||
|
S("These options are randomized, and dependent on experience level; but the enchantment strength can be increased.").."\n".."\n"..
|
||||||
|
S("To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.").."\n".."\n"..
|
||||||
|
S("After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place."),
|
||||||
|
_doc_items_hidden = false,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
|
||||||
|
},
|
||||||
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
|
groups = {pickaxey = 2, deco_block = 1},
|
||||||
|
on_rotate = rotate,
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
local player_meta = clicker:get_meta()
|
||||||
|
--local table_meta = minetest.get_meta(pos)
|
||||||
|
--local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
|
||||||
|
local table_name = minetest.get_meta(pos):get_string("name")
|
||||||
|
if table_name == "" then
|
||||||
|
table_name = S("Enchant")
|
||||||
|
end
|
||||||
|
local bookshelves = mcl_enchanting.get_bookshelves(pos)
|
||||||
|
player_meta:set_int("mcl_enchanting:num_bookshelves", math.min(15, #bookshelves))
|
||||||
|
player_meta:set_string("mcl_enchanting:table_name", table_name)
|
||||||
|
mcl_enchanting.show_enchanting_formspec(clicker)
|
||||||
|
-- Respawn book entity just in case it got lost
|
||||||
|
spawn_book_entity(pos, true)
|
||||||
|
end,
|
||||||
|
on_construct = function(pos)
|
||||||
|
spawn_book_entity(pos)
|
||||||
|
end,
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
local dname = (digger and digger:get_player_name()) or ""
|
||||||
|
if minetest.is_creative_enabled(dname) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local itemstack = ItemStack("mcl_enchanting:table")
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local itemmeta = itemstack:get_meta()
|
||||||
|
itemmeta:set_string("name", meta:get_string("name"))
|
||||||
|
itemmeta:set_string("description", meta:get_string("description"))
|
||||||
|
minetest.add_item(pos, itemstack)
|
||||||
|
end,
|
||||||
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local itemmeta = itemstack:get_meta()
|
||||||
|
meta:set_string("name", itemmeta:get_string("name"))
|
||||||
|
meta:set_string("description", itemmeta:get_string("description"))
|
||||||
|
end,
|
||||||
|
after_destruct = function(pos)
|
||||||
|
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||||
|
for o=1, #objs do
|
||||||
|
local obj = objs[o]
|
||||||
|
local lua = obj:get_luaentity()
|
||||||
|
if lua and lua.name == "mcl_enchanting:book" then
|
||||||
|
if lua._table_pos and vector.equals(pos, lua._table_pos) then
|
||||||
|
obj:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
drop = "",
|
||||||
|
_mcl_blast_resistance = 1200,
|
||||||
|
_mcl_hardness = 5,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_enchanting:table",
|
||||||
|
recipe = {
|
||||||
|
{"", "mcl_books:book", ""},
|
||||||
|
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
|
||||||
|
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
label = "Enchanting table bookshelf particles",
|
||||||
|
interval = 1,
|
||||||
|
chance = 1,
|
||||||
|
nodenames = "mcl_enchanting:table",
|
||||||
|
action = function(pos)
|
||||||
|
local playernames = {}
|
||||||
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
|
||||||
|
if obj:is_player() then
|
||||||
|
table.insert(playernames, obj:get_player_name())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #playernames < 1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local absolute, relative = mcl_enchanting.get_bookshelves(pos)
|
||||||
|
for i, ap in ipairs(absolute) do
|
||||||
|
if math.random(5) == 1 then
|
||||||
|
local rp = relative[i]
|
||||||
|
local t = math.random()+1 --time
|
||||||
|
local d = {x = rp.x, y=rp.y-0.7, z=rp.z} --distance
|
||||||
|
local v = {x = -math.random()*d.x, y = math.random(), z = -math.random()*d.z} --velocity
|
||||||
|
local a = {x = 2*(-v.x*t - d.x)/t/t, y = 2*(-v.y*t - d.y)/t/t, z = 2*(-v.z*t - d.z)/t/t} --acceleration
|
||||||
|
local s = math.random()+0.9 --size
|
||||||
|
t = t - 0.1 --slightly decrease time to avoid texture overlappings
|
||||||
|
local tx = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
|
||||||
|
for _, name in pairs(playernames) do
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = ap,
|
||||||
|
velocity = v,
|
||||||
|
acceleration = a,
|
||||||
|
expirationtime = t,
|
||||||
|
size = s,
|
||||||
|
texture = tx,
|
||||||
|
collisiondetection = false,
|
||||||
|
playername = name
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "(Re-)spawn book entity above enchanting table",
|
||||||
|
name = "mcl_enchanting:spawn_book_entity",
|
||||||
|
nodenames = {"mcl_enchanting:table"},
|
||||||
|
run_at_every_load = true,
|
||||||
|
action = function(pos)
|
||||||
|
spawn_book_entity(pos, true)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_on_mods_loaded(mcl_enchanting.initialize)
|
||||||
|
minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
|
||||||
|
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
|
||||||
|
minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
|
||||||
|
minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
|
||||||
|
tt.register_priority_snippet(mcl_enchanting.enchantments_snippet)
|
Loading…
Reference in a new issue